﻿using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Paintball
{
    public static class Globals
    {
        public static string AppName = "PaintballTheory";

        public static readonly int MapLayerIndex = 0;
        public static readonly int PlayerLayerIndex = 1;
        public static readonly int ArmoryLayerIndex = 1;

        public static readonly int MinLayerIndex = 1;
        public static readonly int MaxLayerIndex = 10;
    }

    public static class ObjectHolder
    {
        public static Game Game;
        public static World GameWorld;
    }
}
